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Assessment in physical education is a key accountability measure for both the student and the teacher.  The primary goal of assessment should be the enhancement of learning (NASPE, 2004), not an add-on (Nye, Dubay, Gilbert, & Wajciechowski, 2009).

 

Common reasons physical educators do not assess include a) “It takes up too much time.”  Teachers may feel they do not have enough time to spend collecting assessment data, when they only see the students for 40 minutes, once a week. b) “I don’t know how.  Teachers might not know how to assess and/or what to assess. c) “It won’t change anything, why even bother.”  Teachers might assess and collect data, but do not use it to inform instruction.

 

Kahoot


Kahoot is an online platform, in which physical educators can create assessments such as quizzes, polls, and discussions. In addition, Kahoot is interactive and provides an engaging game-based educational platform for students (Kahoot!, 2014). Game-based learning has been used as a best practice approach to engaging students in reviewing class content in various classroom settings (Icard, 2014). 

One example of how Kahoot could be used in the physical education setting is to split the class into six groups to share a tablet for a quiz. Each group would be given one tablet, allowing students to work together to answer the quiz questions. First, students will follow simple on-screen instructions to ‘join’ the game. Next, the physical education teacher would project the quiz on a screen, and groups would begin participating in a Kahoot quiz. Kahoot provides real-time feedback, which is a great way to gauge student learning. The physical educator can review quiz content after each question, or at the conclusion of the quiz. If there was a question or multiple questions that a large percentage of the class marked incorrectly, the teacher might consider reviewing each question before moving on.

 

MetricMe: A Daily Health, Workout, Fitness & Exercise Tracker


MetricMe is perfect for physical educators because it was designed for individuals who already know why health and fitness metrics are important but want a simple way to track their progress (MetricMe, 2012). Physical education teachers may struggle to find the time during class to input and interpret student data. The MetricMe app keeps data organized and offers a host of analytics, graphs, and goal setting features to help gauge student success. The app is available on the App Store for iOS devises, such as an iPod, iPhone, iPad. Once the app is downloaded, it can be used without an internet connection and allows users to connect to a Dropbox account. Thus, allowing MetricMe to automatically backup classroom data. Users can export records into a readable, spreadsheet document (CSV).  

 

The MetricMe app could be particularly useful for physical education teachers who teach fitness related or weight training classes. This would allow the physical education teacher to have more time providing essential feedback to the learners, rather than spending instructional time collecting student data. Metrics can be created based on the following categories with MetricMe (Table 1).

 

 

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https://apps.apple.com/us/app/bam-video-delay/id517673842

 

‎BaM Video Delay

‎Featured in the TOP 10 SPORTS apps in USA First real video delay - continuously showing what just happened for quick visual feedback Used by sport coaches, PE teachers, professional athletes and dancers … or if you just want to see how you look on the dan

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https://apps.apple.com/us/app/coachmyvideo-mobile-easy-frame/id499915119

 

‎CMV: Slow Frame-Frame Video Analysis CoachMyVideo

‎Anytime, Anywhere Video Analysis™ By Coaches, for Coaches™ - FREE for a limited time. Video Analysis has never been so EASY ▶ REAL-TIME Video-Instruction: IMMEDIATE, ON-THE-SPOT COACHING: no waiting! ▶ Frame-Capture: get the PERFECT PICTURE ▶ Use 100% of

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https://apps.apple.com/us/app/dartfish-easytag/id369126115

 

‎Dartfish EasyTag-Note

‎EasyTag-Note is an easy way to make notes on the performance-defining events of a game or practice as it unfolds - simply tap buttons to describe the KPI (key performance indicators) of your activity. You add the buttons that you need and aren’t bound by

apps.apple.com

https://apps.apple.com/us/app/id507839972

 

‎Ugotoru

‎A must-have app to improve performance in dancing and sports! It has all the functions that you need to "see", "imitate", "improve", and "show"! Many dance/sports teams and educational institutions all over the world are already using it! ---Main function

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https://apps.apple.com/us/app/clipstro-auto-strobe-motion/id898788946

 

‎Clipstro - auto strobe motion

‎#1 iPad Photo & Video App in Japan and Spain, Austria, Denmark, Czech Republic! Added Apple Watch support for all phases of the recording and conversion processes. With Clipstro, you can record 5 seconds of video and it will automatically convert it into

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https://apps.apple.com/us/app/coachs-eye/id472006138

 

‎Coach's Eye - Video Analysis

‎Video doesn't lie. Get Coach's Eye today and see your performance improve immediately! ••••••••••••••••••••••• “Coach’s Eye is an innovative way for anyone to gain the competitive edge by studying the performances of elite athletes and translate that to t

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https://apps.apple.com/app/video-coach-ubersense/id470428362

 

‎Hudl Technique

‎Record. Analyze. Improve. Athletes and coaches in more than 40 sports use Hudl Technique to improve through slow motion video analysis. Use your iPhone, iTouch or iPad camera to record and break down your technique for instant feedback during a practice,

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https://www.vidalyze.com/home

 

Vidalyze

Easy Access Import your videos from Dropbox, Google Drive, OneDrive or upload from your computer.

www.vidalyze.com

 

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5 Strategies For Ed-Tech Use

Districts spend millions on educational technology products and services. But many of those products and services are not used by teachers or students as much as you might expect. Here’s some advice from ed-tech experts and educators on how to pump up those usage rates:

1. Give educators meaningful opportunities to offer feedback on potential ed-tech purchases.

2. Listen carefully to educators’ critiques of the ed-tech products and services currently used in the district.

3. After you buy an ed-tech product or service, establish a detailed plan for showing all educators why you purchased it and how to use it. Have a usage plan or goal in place and continually check in and measure progress against the goal.

4. If you expect the software or application to be used for a certain amount of time, or for a specific purpose, make sure that expectation matches what’s actually going on in the classroom. For instance, if a teacher is only going to use a piece of software as an option in a lesson rotation and some students won’t have access to it for weeks, but the vendor is recommending an hour of use per week for each student, it might not be the best fit.

5. Pilot software and structure those pilots in a way that district leaders and teachers can see what the student outcomes are likely to be, perhaps by using a control group and a treatment group. Districts should make sure that they are testing out a particular piece of software or service in an environment similar to where it will eventually be used, since some tools might work well with some types of students but not so well with others.

 

Full Article: https://www.edweek.org/ew/articles/technology/2019/10/02/ed-tech-usage-levels-are-low-what-should.html

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12 year old Junior Golf Player - Owen Miller Golf Swing! (using Hudl Technique)

https://youtu.be/MY2OQhfZV5M

 

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The student didn't make a good contact with her racquet. See the timing she released the shuttle and the racquet pathway. 

 

https://youtu.be/C4zTDWJUZwQ

 

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